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    Author information
    First name: Mike
    Last name: Carbonaro
    DBLP: 87/1115
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    Below you find the publications which have been written by this author.

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    Conference paper
    Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer.
    ScriptEase II: Platform Independent Story Creation Using High-Level Patterns.
    Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013 2013 (0) 2013
    Conference paper
    Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan R. Sturtevant, Duane Szafron.
    A Demonstration of ScriptEase II.
    Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, October 10-14, 2011, Stanford, California, USA 2011 (0) 2011
    Journal article
    Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer.
    Computer-game construction: A gender-neutral attractor to Computing Science.
    Computers Education 2010, Volume 55 (0) 2010
    Conference paper
    Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh.
    Interactive story authoring: A viable form of creative expression for the classroom.
    Computers Education 2008, Volume 51 (0) 2008
    Conference paper
    Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis.
    ScriptEase: A generative/adaptive programming paradigm for game scripting.
    Sci. Comput. Program. 2007, Volume 67 (0) 2007
    Conference paper
    Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro.
    Evaluating pattern catalogs: the computer games experience.
    28th International Conference on Software Engineering (ICSE 2006), Shanghai, China, May 20-28, 2006 2006 (0) 2006
    Conference paper
    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro.
    Generating Ambient Behaviors in Computer Role-Playing Games.
    IEEE Intelligent Systems 2006, Volume 21 (0) 2006
    Conference paper
    Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer.
    Interactive Story Writing in the Classroom: Using Computer Games.
    Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada 2005 (0) 2005
    Conference paper
    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro.
    Generating Ambient Behaviors in Computer Role-Playing Games.
    Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings 2005 (0) 2005
    Conference paper
    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro.
    A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
    Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings 2005 (0) 2005
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