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    Author information
    First name: Stéphane
    Last name: Redon
    DBLP: r/StephaneRedon
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    Below you find the publications which have been written by this author.

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    Conference paper
    Zofia Trstanova, Stéphane Redon.
    Estimating the speed-up of adaptively restrained Langevin dynamics.
    J. Comput. Physics 2017, Volume 336 (0) 2017
    Conference paper
    Minh Khoa Nguyen, Léonard Jaillet, Stéphane Redon.
    As-Rigid-As-Possible molecular interpolation paths.
    Journal of Computer-Aided Molecular Design 2017, Volume 31 (0) 2017
    Conference paper
    Pierre-Luc Manteaux, Christopher Wojtan, Rahul Narain, Stéphane Redon, François Faure, Marie-Paule Cani.
    Adaptive Physically Based Models in Computer Graphics.
    Comput. Graph. Forum 2017, Volume 36 (0) 2017
    Conference paper
    Krishna Kant Singh, Dmitriy F. Marin, Stéphane Redon.
    Parallel Adaptively Restrained Molecular Dynamics.
    2017 International Conference on High Performance Computing Simulation, HPCS 2017, Genoa, Italy, July 17-21, 2017 2017 (0) 2017
    Conference paper
    Svetlana Artemova, Léonard Jaillet, Stéphane Redon.
    Automatic molecular structure perception for the universal force field.
    Journal of Computational Chemistry 2016, Volume 37 (0) 2016
    Conference paper
    Maël Bosson, Sergei Grudinin, Stéphane Redon.
    Block-adaptive quantum mechanics: An adaptive divide-and-conquer approach to interactive quantum chemistry.
    Journal of Computational Chemistry 2013, Volume 34 (0) 2013
    Conference paper
    Maël Bosson, Sergei Grudinin, Xavier Bouju, Stéphane Redon.
    Interactive physically-based structural modeling of hydrocarbon systems.
    J. Comput. Physics 2012, Volume 231 (0) 2012
    Conference paper
    Maël Bosson, Caroline Richard, Antoine Plet, Sergei Grudinin, Stéphane Redon.
    Interactive quantum chemistry: A divide-and-conquer ASED-MO method.
    Journal of Computational Chemistry 2012, Volume 33 (0) 2012
    Conference paper
    Sergei Grudinin, Stéphane Redon.
    Fast construction of assembly trees for molecular graphs.
    Journal of Computational Chemistry 2011, Volume 32 (0) 2011
    Conference paper
    Aude Bolopion, Barthelemy Cagneau, Stéphane Redon, Stéphane Régnier.
    Variable gain haptic coupling for molecular simulation.
    IEEE World Haptics Conference, WHC 2011, 21-24 June 2011, Istanbul, Turkey 2011 (0) 2011
    Conference paper
    Svetlana Artemova, Sergei Grudinin, Stéphane Redon.
    A comparison of neighbor search algorithms for large rigid molecules.
    Journal of Computational Chemistry 2011, Volume 32 (0) 2011
    Conference paper
    Sergei Grudinin, Stéphane Redon.
    Practical modeling of molecular systems with symmetries.
    Journal of Computational Chemistry 2010, Volume 31 (0) 2010
    Conference paper
    Aude Bolopion, Barthelemy Cagneau, Stéphane Redon, Stéphane Régnier.
    Haptic feedback for molecular simulation.
    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 11-15, 2009, St. Louis, MO, USA 2009 (0) 2009
    Conference paper
    Sujeong Kim, Stéphane Redon, Young J. Kim.
    View-dependent dynamics of articulated bodies.
    Journal of Visualization and Computer Animation 2008, Volume 19 (0) 2008
    Conference paper
    Sujeong Kim, Stéphane Redon, Young J. Kim.
    Continuous collision detection for adaptive simulation of articulated bodies.
    The Visual Computer 2008, Volume 24 (0) 2008
    Conference paper
    Sandy Morin, Stéphane Redon.
    A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation.
    2007 IEEE International Conference on Robotics and Automation, ICRA 2007, 10-14 April 2007, Roma, Italy 2007 (0) 2007
    Conference paper
    Russell Gayle, Stéphane Redon, Avneesh Sud, Ming C. Lin, Dinesh Manocha.
    Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
    2007 IEEE International Conference on Robotics and Automation, ICRA 2007, 10-14 April 2007, Roma, Italy 2007 (0) 2007
    Conference paper
    Romain Rossi, Mathieu Isorce, Sandy Morin, Julien Flocard, Karthik Arumugam, Serge Crouzy, Michel Vivaudou, Stéphane Redon.
    Adaptive torsion-angle quasi-statics: a general simulation method with applications to protein structure analysis and design.
    ISMB/ECCB (Supplement of Bioinformatics) 2007 (0) 2007
    Conference paper
    Miguel A. Otaduy, Daniel Germann, Stéphane Redon, Markus H. Gross.
    Adaptive deformations with fast tight bounds.
    Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007 2007 (0) 2007
    Conference paper
    Young J. Kim, Stéphane Redon, Ming C. Lin, Dinesh Manocha, Jim Templeman.
    Interactive Continuous Collision Detection Using Swept Volume for Avatars.
    Presence 2007, Volume 16 (0) 2007
    Conference paper
    Xinyu Zhang, Stéphane Redon, Minkyoung Lee, Young J. Kim.
    Continuous collision detection for articulated models using Taylor models and temporal culling.
    ACM Trans. Graph. 2007, Volume 26 (0) 2007
    Conference paper
    Michael Ortega-Binderberger, Stéphane Redon, Sabine Coquillart.
    A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties.
    IEEE Trans. Vis. Comput. Graph. 2007, Volume 13 (0) 2007
    Conference paper
    Michael Ortega-Binderberger, Stéphane Redon, Sabine Coquillart.
    A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies.
    IEEE Virtual Reality Conference, VR 2006, Alexandria, Virginia, USA, March 25-29, 2006 2006 (0) 2006
    Conference paper
    Matthias Teschner, Marie-Paule Cani, Ronald Fedkiw, Robert Bridson, Stéphane Redon, Pascal Volino, Gabriel Zachmann.
    Collision Handling and its Applications.
    Eurographics 2006 - Tutorials, Vienna, Austria, September 4-8, 2006 2006 (0) 2006
    Conference paper
    Stéphane Redon, Ming C. Lin.
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
    Computer-Aided Design 2006, Volume 38 (0) 2006
    Journal article
    Stéphane Redon, Ming C. Lin.
    A Fast Method for Local Penetration Depth Computation.
    J. Graphics Tools 2006, Volume 11 (0) 2006
    Conference paper
    Stéphane Redon, Nico Galoppo, Ming C. Lin.
    Adaptive dynamics of articulated bodies: implementation details.
    32. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Sketches 2005 (0) 2005
    Conference paper
    Naga K. Govindaraju, Stéphane Redon, Ming C. Lin, Dinesh Manocha.
    CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
    32. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Courses 2005 (0) 2005
    Conference paper
    Stéphane Redon, Ming C. Lin.
    Practical Local Planning in the Contact Space.
    Proceedings of the 2005 IEEE International Conference on Robotics and Automation, ICRA 2005, April 18-22, 2005, Barcelona, Spain 2005 (0) 2005
    Conference paper
    Stéphane Redon, Ming C. Lin.
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
    Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005, Cambridge, Massachusetts, USA, June 13-15, 2005 2005 (0) 2005
    Conference paper
    Stéphane Redon, Nico Galoppo, Ming C. Lin.
    Adaptive dynamics of articulated bodies.
    ACM Trans. Graph. 2005, Volume 24 (0) 2005
    Conference paper
    Sunil Hadap, David Eberle, Pascal Volino, Ming C. Lin, Stéphane Redon, Christer Ericson.
    Collision detection and proximity queries.
    31. International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Course Notes 2004 (0) 2004
    Conference paper
    Stéphane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman.
    Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
    IEEE Virtual Reality Conference 2004 (VR 2004), 27-31 March 2004, Chicago, IL, USA, Proceedings 2004 (0) 2004
    Conference paper
    Stéphane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman.
    Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
    IEEE Virtual Reality Conference 2004 (VR 2004), 27-31 March 2004, Chicago, IL, USA, Proceedings 2004 (0) 2004
    Conference paper
    Stéphane Redon.
    Fast continuous collision detection and handling for desktop virtual prototyping.
    Virtual Reality 2005, Volume 8 (0) 2004
    Conference paper
    Naga K. Govindaraju, Stéphane Redon, Ming C. Lin, Dinesh Manocha.
    CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
    Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, San Diego, California, USA, July 26-27, 2003 2003 (0) 2003
    Conference paper
    Stéphane Redon, Abderrahmane Kheddar, Sabine Coquillart.
    Hierarchical back-face culling for collision detection.
    IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30 - October 4, 2002 2002 (0) 2002
    Conference paper
    Stéphane Redon, Abderrahmane Kheddar, Sabine Coquillart.
    Gauss' Least Constraints Principle and Rigid Body Simulations.
    Proceedings of the 2002 IEEE International Conference on Robotics and Automation, ICRA 2002, May 11-15, 2002, Washington, DC, USA 2002 (0) 2002
    Conference paper
    Stéphane Redon, Abderrahmane Kheddar, Sabine Coquillart.
    Fast Continuous Collision Detection between Rigid Bodies.
    Comput. Graph. Forum 2002, Volume 21 (0) 2002
    Conference paper
    Stéphane Redon, Abderrahmane Kheddar, Sabine Coquillart.
    An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects.
    Proceedings of the 2000 IEEE International Conference on Robotics and Automation, ICRA 2000, April 24-28, 2000, San Francisco, CA, USA 2000 (0) 2000
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