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    Conference
    Name: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004
    DBLP: db/conf/egh/egh2004.html
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    Below you find the publications assigned to this venue.

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    Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo.
    A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Timo Aila, Tomas Akenine-Möller.
    A hierarchical shadow volume algorithm.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Ingmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. Kaufman.
    Squeeze: numerical-precision-optimized volume rendering.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Kayvon Fatahalian, Jeremy Sugerman, Pat Hanrahan.
    Understanding the efficiency of GPU algorithms for matrix-matrix multiplication.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Andreas Kolb, Lutz Latta, Christof Rezk-Salama.
    Hardware-based simulation and collision detection for large particle systems.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Peter Kipfer, Mark Segal, Rüdiger Westermann.
    UberFlow: a GPU-based particle engine.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Pradeep Sen.
    Silhouette maps for improved texture magnification.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens.
    Mio: fast multipass partitioning via priority-based instruction scheduling.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Jason Stewart, Eric P. Bennett, Leonard McMillan.
    PixelView: a view-independent graphics rendering architecture.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004
    Tim Foley, Mike Houston, Pat Hanrahan.
    Efficient partitioning of fragment shaders for multiple-output hardware.
    Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004 2004 (0) 2004

    Your query returned 14 matches in the database.